IN THE GAME Summary

?Sports have been an integral element in the United States since the Civil War days when troops played baseball for fitness and recreation. Spend a day with kids and you will soon be privy to the secret that playing instills in the player. The fun, exhilaration, concentration, and exercise of the imagination all propel kids to play. There are over 15 million kids participating in organized sports in the U.S. These sports include well-known team sports such as football, basketball and baseball along with individual sports such as karate, gymnastics and skiing.

From the fun factor to the spirit of competition, little if any encouragement is needed to get kids to participate in sports. What seems out of reach for many young athletes are the training tools that are used to develop athletes. These tools, such as understanding specific movement patterns, visualization or metabolic processes are out of reach for even the most serious of young athletes. Yet, with a surge of young, elite athletes hitting the media scene, such as Tiger Woods, Dominique Dawes (gymnast) and Matty Mantz (inline skater), the mental barriers have closed between what defines the young amateur athlete and the elite or pro athlete. Now is the time to pass on these techniques to the amateur or recreation player.

The IN THE GAME project will create the bridge between complex sports science and the young athlete’s learning methods using the professional athlete as the spokesperson for learning the specific technique(s). The use of a pro-athlete will bring character and validity to the material presented as well as provide an additional outlet for the pro athletes to share themselves with the public. The program seeks to deliver the pro-athlete’s knowledge into the homes and televisions across the nation. Using digestible demonstrations, IN THE GAME can reach those kids wishing to learn in a fun-to-learn and friendly environment.

How IN THE GAME differs from other instructional sports programs:

There are many reasons why a series with a theme of teaching sports would be of interest to audiences:

Target Audience: Boys and Girls, ages 8-15

The focus audiences are kids ages 8-15. While the concept may appear male oriented, and a predominately male audience is projected; the Company seeks to find positive female role models in addition to having a balanced male and female host depiction.

 

Status of Rights

The Treatment, concept and pilot video is wholly owned by Thomas C. Gertsch.

 

Production Aspects

90% of principal photography will take place on location, outside of a traditional studio. These tapings could take place on a playing field, in a locker room, at a gym, or any place that is camera and microphone friendly. Location shooting will try to reduce the overall budget requirements for this project. In part, due to the reduced cost of rental agreements and fewer crew members needed. However, location shooting is not foul-proof. Weather and transportation, power and equipment failures are all unpredictable variables.